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Customizing the character you play as has been a common feature in many of the latest games, not only does it allow you to create your ‘ideal’ look and waste a little more time, it also allows you to develop a greater personal relationship with the game. This maybe the case for some, but for those who are more bothered about their game statistics or skill, they’ll probably ignore the customization features and play the game the ‘classic’ way without pointless features.

For females playing the future title, Brink, which is acclaimed to be one of next year’s much anticipated multiplayer games, they’ll have no option other than to play the game as a Male. This therefore removes the ‘personal experience’ such users can share with the game.

So why was the decision made for just Males? According to a technical artist on the game’s official forum, it was more so made due to practical decisions rather than aesthetics or agenda.

“… given the realities of development, we had a choice between having a wide range of options for male characters, or a much more limited set of clothing options that allow for both genders. We figured it would be the best use of our time to have a big set of quality customisation options for males instead of less and lower quality for females and males.”

The root to the decision came down to more than just aesthetics though, the obvious body shape and size differences also played an important role the artist goes on to explain…

“… the females would have to be roughly the same height and width as the male characters in order to prevent any issues with hit detection or visibility. … Since women naturally tend to be smaller than men in reality, it meant we had to be pretty exaggerated in terms of their proportions when concepting the early designs. … it was a lot more work than getting the males to look right at the same size.”

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