-
-
Gaming News
Minecraft Gets Massive 1.8 Update
Brandon Saltalamacchia - September 15th, 2011 2:39 PM
Minecraft will happy to know that the 1.8 update has recently been released, its update brings alot of new things to the table from being able to block, new enemies, hidden mine shafts and a lot more!
It has adventure mode which is what you are usually in, but it now has something called ‘Creative Mode’ where you can simply create things without having to hassle with the adventure mode disadvantages. The first thing i noticed when i logged in was food and experience bars as well as being able to block with your weapon.
The food bar is something like energy, when you sprint, jump etc your bar will slowly shrink and you obviously need to eat food to fill it up, and whens it full you can actually regenerate your health. Then the experience bar is for every time you kill a mob you collect green orbs (exp) but at this moment it means nothing, maybe the next update will change this.
Overall very impressed and there is still a lot more to discover!
Here are the updates:
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine








