Today, we’re reviewing JellyCar 3. JellyCar was first brought to our attention when it was first released back in 2008 for iPhone and iPod Touch. It has proven to be extremely popular on the App Store, having received top ratings and feature-status. On the developer’s website it states, “Greatly improved third instalment in the JellyCar series”. Let’s dive into the game and see whether or not this is true.
JellyCar 3 was created by Tim FitzRandolph (Walaber.com) who currently creates mobile games for Disney.
JellyCar 3 boasts that it has been greatly improved from it’s previous versions of the game. It’s features can be seen in the list below.
- Greatly improved controls, camera, presentation
- New levels with more interactive elements
- Improved car customization (color in your car with crayons and markers)
- Full replay system – watch gameplay playback, save and watch later.
- Flipbook export! export replay data to a PDF that you can print and make a physical flipbook!
- Custom sound effects – record your own sounds using the device microphone
- Leaderboards with ghost replays – race your friends
- Universal Binary + Retina Display support
- GameCenter achievements
The first screen that you come across in JellyCar 3 is the loading screen, which features the title, various car designs, and some shapes. All of which are in the traditional JellyCar cartoon style.
My first thought was that the main menu was somewhat confusing and fiddly at first. It is definitely not the best designed menu in the world but you get used to it’s ingenious yet confusing way of navigating around.
Before you get to the Main Menu, you are prompted to choose a name. Once you’ve completed this and clicked OK, you are shown a short storyboard which kind tells a story about a boy, in school, who is daydreaming and starts doodling cars and various things. (Presumably trying to tell us that this is how JellyCar came to be?)
As well as the storyboard, a few instruction screens on how to complete the levels, are shown.
Once you are on the main menu, you will see the level selection screen. As you navigate around the menu by swiping your fingers to the next screen you will see the settings screen and the community links. The whole menu is designed to be a “doodle” on a piece of paper (the paper being the background image). A very clever idea if you ask me.
By visiting the “My Cars” option, you are given the choice to change the design, colour, and type of vehicle which I think is a very appealing aspect of the app because it involves the user just that little bit more than some other games do.
The “Help and Options” section contains music/sound controls, tilt sensitivity, a how to play button, Ghost Sharing (uploading of ghost replays) and the credits.
Upon starting the “Learner’s Permit” level, you will be shown your task. This will be to “Find the stop sign!” and as you can see, there are three different times at the top of this notice; each with 1, 2 or 3 stars next to them. You ideally want to try and get three stars but only achieving 1 star will be enough for you to move forward a level.
Whilst playing a level, you will bump into different obstacles. The purple block, in the image below, flings the car (you) high into the air and up onto another section.
If you manage to beat a previous record on a level, you will be shown a similar screen as the one below. After you’ve been shown the “New Best Time” screen, the points screen will follow, showing you the time it took, the amount of stars you managed to receive for the level and your points for that level.
As you go further on in the game, you will find that there are more obstacles and harder levels. The harder levels can be unlocked by obtaining a certain amount of stars, as stated on the right of the level selection menu.
The last item that we are covering today is a very cool feature that has been newly introduced, and it is the “Rewind” tool. This allows you to rewind your last few moves. For Example, you’ve just got the end of the level and missed the stop sign; you can use the rewind function to go back to before the sign to have another attempt by using the left and right arrows that appear at the bottom of the screen.
In conclusion, JellyCar 3 has definitely proven to be greatly improved from it’s first and second versions with updated graphics, new features and more fun to be had. And at only £0.59, it’s a must for anyone who owns and iOS Device.
A “More Levels Coming Soon” box can also be seen on the level selection menu, meaning that the fun hasn’t ended yet. Hopefully, the update for those levels will be out within the next few months.
The only part of the game that we would like to be redesigned is the main menu. It is quite fiddly and difficult to navigate around in our opinion. Apart from this, JellyCar 3 has impressed TechReviews with it’s large selection of levels, high quality graphics and ability to entertain for hours.
JellyCar 3 is receiving an impressive 4/5 from TechReviews.